FPSME is fairly simple but fully functional example of a first person multiplayer shooter in Unity using Photon Unity Networking!
Features of this package: -Fully networked players. -Ability to create servers in which some parameters can be altered like: server name, set the max players, the time limit, the game type and the map to be played. -Ability to make your own maps with ease, using the Map Essentials prefabs. -Scoreboard depending on what game type the server is currently playing -[BETA] Networked vehicles which for now support just 1 player per vehicle. This will be expanded upon as development goes!
Upcoming Features -Further improvements regarding vehicles(better stability, allow more players per vehicle, more vehicle types) -More weapons and weapon types (grenades, rocket launchers and small firearms) -Select your loadout before spawning (something in the create-a-class trend) -Crouching and prone