Third Person Controller 1.0.1


This is so much more than just a smooth and flexible character controller. The Third Person Controller is your ultimate framework for creating ANY 3rd person game.

Featuring a character and camera controller, combat system, inventory management, and much more! Thousands of hours have gone into developing this framework so you can focus on the unique aspects of your game.

Use the editor scripts to create your character and items in seconds. Easily add new animations with the unique ability system.

Designed to scale, the Third Person Controller comes with mobile and Unity 5 multiplayer support. It is also integrated with many assets, including Behavior Designer to add life to your AI characters.

Demos | Overview | Doc | Videos | Forum

Features:
- Physics-based character controller
- Smooth camera controller
- Character and item creation in seconds
- Wide variety of customizable weapons
- Over 300 Mecanim animations
- Unity 5 multiplayer support
- Flexible inventory and item pickup system
- Ability system for any set of animations
- Move with or without root motion
- Health and respawner system
- IK to correctly position limbs
- Supports keyboard/mouse or controller
- AI integration with Behavior Designer
- Moving platforms

Programming Features:
- Mobile friendly
- Script-based Animator controller
- Event, scheduling, object pooling system
- Zero allocations after initialization
- Coding structure designed to scale
- Heavily commented C# code
- Includes full source code

Abilities:
- Climb
- Cover
- Damage Visualization
- Height Change (Crouch, Crawl)
- Fall
- Interact
- Jump
- Ledge Strafe
- Push
- Roll
- Speed Change (Run, Sprint)
- Vault

Integrations:
- Adventure Creator
- Behavior Designer
- Control Freak
- Dialogue System for Unity
- ORK Framework
- Playmaker
- plyGame
- Rewired

Demos:
- 2.5D
- Adventure
- Network
- Platformer
- Point and Click
- RPG
- Third Person Shooter
- Third Person Shooter AI
- Top Down

скачать dle 11.3
      Published date: 08-08-2017, 20:25
      Author:  Unit
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