The DirectX 11 Grass Shader is a intuitive and easy way to AAA graphics.
Generates individual blades of grass directly on the GPU to achieve the dense fields of grass you've always wished for.
Scaleable from low to high end! (DirectX 11 is required)
Easy to use:
Get great results with just a few clicks.
From underwater scenes to alien landscapes. Useable for every art style.
Reacts dynamically to characters, vehicles, or any other game event.
Because of the techniques the shader uses, it has a few limitations, some of them may change in the future:
Height maps, density maps and displacement maps do not work with Unity terrain. Unity terrain does also cause popping of grass that would not occur normally.