DeepSky Haze is a physically-based atmospheric scattering effect designed to easily add stunning natural fog and true volumetric haze and lighting effects. Takes advantage of modern rendering techniques such as temporal reprojection to give high-quality results, fast.
Supports DX9/DX11 and OpenGL Core (for best quality/performance use DX11 or OpenGL Core, mobile platforms are not supported).
•Atmospheric (Rayleigh) Scattering - add depth to a scene with classic scattering from the sky.
•Haze Scattering - create dusty air with physically-based scattering from aerosols (dust/pollution).