-Editor Window Tabs
| •RPG Data
| •FPS Data
| •RTS Data
| •Top Down Data
| •Shake Sequence Data
| •Obstruction Handler Data
| •Player Controller Data
-Robust Collision Handler System
-Shake Sequence Creation Editor
-Camera Control API & Docs
-PDF Reference Guide
-PDF Getting Started Guide
•New editor window
•New test environment
•Camera Control API
•Auto revert orbit angles
•Seamless transitioning between camera types
•RTS boundary setting
•RTS boundary elasticity setting
•RTS initial position setting
•Use of Unity Technologies's character asset, Ethan
•Create custom shake sequences
•Collision padding setting
•Toggleable close quarters collision setting
•Independent collision smooth time
•Toggleable close quarters fade setting
•Removed need to save camera settings. Improved workflow
•All features accessible through same location - the editor window
•Camera data is now handled through scriptable objects
•Consolidated all camera functionality to one script
•Transitions between camera types has been smoothed out
•Controller handles bumpy terrain more properly
•Maximum slope setting
•Physics.CheckSphere() to check for grounded
•Obstruction handler settings moved to new editor window
•The API will now allow you to toggle the obstruction handler
•Collision detection greatly improved. More unique cases have been cared for in volatile, clip-prone scenarios
-FPS Camera Mode.
-Mobile Touch Controls for RTS and Top Down Cameras.
-Minimize Control Panel Windows.
-Settings control panel UI.
-New Animated Character.
-New Test Environment.
-New Tutorial Videos.
-Toggle Rotation Relative to Target.
-Various Minor Bug Fixes.