Vehicle physics package suitable for wide range of vehicles. Realistic, easy to use and heavily customizable.
Wheel Controller 3D, a custom in-house wheel solution, has been used for wheel physics while the rest of the system had been written from the ground up.
Х Fast vehicle setup with quick start video or included manual.
Х Seven vehicle prefabs of different types are included: sports car, sedan, 8x8 truck, monster truck, tank, city bus and semi with trailer.
Х Suitable for wide range of applications.
Х Runs on both desktop and mobile devices.
Х Uses custom in-house wheel solution Ц Wheel Controller 3D Ц for 3D ground detection and high level of customizability.
Х Per-wheel surface detection based on terrain textures or object tags. Different friction curves and effects for each surface.
Х Suspend option for inactive vehicles which minimizes impact on performance while keeping basic functionality.
Х Character vehicle changer that works with any character controller / game object, including other vehicles.
Х Helper scripts such as analog and digital gauge controllers, camera and vehicle changers, center of mass and downforce adjusters, etc.
Vehicle Physics Details:
Х Realistic engine power and torque calculation with adjustable power curve and RPM range.
Х Functional forced induction.
Х Gear ratios and final gear ratio.
Х Dynamic shift point based on load.
Х Three transmission types: Automatic, Automatic Sequential and Manual.
Х Manual transmission supports both sequential and H-pattern shifting.
Х Center differential: Open, Limited Slip, Locking or Equal.
Х Geometry settings for each axle: Steering Angle, Pro/Anti Ackermann Steering, Toe, Camber, Caster and Anti-roll Bar.
Х Adjustable power, braking and handbrake distribution.
Х Per-axle differentials: Open, Limited Slip, Locking and Equal.
Х Supports solid axle (check Monster Truck in the demo).
Х Optimized queue-based mesh deformation that spreads processing over multiple frames.
Х Damage influences vehicle performance and handling.
Х All audio sources are set up automatically.
Х Sound can be adjusted through Audio Mixer for all vehicles or though inbuilt mixer for each vehicle and each effect individually.
Х Engine, forced induction, gear change, suspension, surface, skid, crash, air brake, horn and blinker sounds.
Х Vehicle light system with low beam, high beam, stop and brake lights, blinkers.
Х Can be used with any number of lights of any type and/or emissive materials.
Х Persistent and well optimized mesh-based skidmarks.
Х Exhaust particle effects based on engine state.
Х Per-wheel dust and smoke particle effects based on surface the wheel is on.
Х Desktop input using standard input manager with mouse steering option.
Х Mobile input through on-screen steering wheel and pedals or tilt controls.
Х Trailer is a vehicle in itself meaning all the effects that work on a vehicle work on a trailer too.
Х Trailer gets input routed from the vehicle it is attached to which results in functional lights, braking, damage and even steering if needed.
Х Built-in attach / detach functionality where any vehicle can attach any trailer with correct tag.
Х Fuel consumption calculation using engineТs efficiency.
Х Readouts in l/100km, km/l and US mpg.
Х Universal analog and digital gauge controllers and lights for use in dashboard or HUD.
Х Modular code structure for easy modification and upgrading.
Х C# source code with XML comments on all public members.
Х Tooltip explanations for all visible variables.скачать dle 11.3