Storm Unity Networking 1.1

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Storm Unity Networking is a fast, simple and flexible networking solution for server-client multiplayer games.

Off-Canvas Menu 1.1

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The Off-Canvas Menu package allows you to create beautiful, native looking, customizable mobile menus in minutes. The menu reacts just like a native mobile menu, transitioning smoothly in and out of view and reacting to partial drags appropriately just as you would expect an off-canvas menu to in a real native mobile application. With Off-Canvas Menu it's extremely easy to add your own menu headers, items and separators - and because it's built completely in uGUI it's simple to add your own completely custom menu items as well.

Highlighting System 4.2.1

Highlighting System package allows you to easily integrate outline glow effect for objects highlighting in your Unity project.

Main features:
• Works as an Image Effect on Camera
• Compatible with Forward and Deferred rendering paths, HDR, Gamma and Linear Color Space, GPU Instancing
• Original renderer materials remains intact (sharedMaterials will remain shared)
• VR: Compatible with Single Pass (Fast) Stereo Rendering Method
• Fully compatible with LODGroup component
• Works with static and skinned meshes

EzSMTPMailer 1.1

- This Asset is easy to implement the ability to send mail by using the Simple Mail Transfer Protocol (SMTP).
- Mail is sent asynchronously.
- You can cancel the transmission while transmitting.
- You can set the event method when the mail send operation is complete.
- You can set the encoding fromDisplayName, subject, body.

RT-Voice PRO

Did you ever want to make a game for people with visual impairments or reading difficulties? Or want your players to not have to read too much? Or would you listen to just the dialogues in your game without consulting a voice-actor in early stages of development? Then RT-Voice is your time-savingsolution to do so! RT-Voice uses TTS-voices already integrated in your system to pronounce any written text at runtime. All of this happens without intermediate steps: the transformation effects instantaneously - and, if needed, simultaneously!

DestroyIt - Destruction System

DestroyIt is a highly optimized destruction system that provides multiple options for handling the damage, repair, and destruction of objects in your games. 

Objects can show visible progressive damage (which can even be repaired) using the Standard shader and customizable damage textures. You can also play damage effects at any damage level, for instance, an engine that starts smoking at half health and catches on fire at one-quarter health. 

UDP Messenger 1.0

PPT UDP Messenger allows Unity to receive and send messages as a string using the User Datagram Protocol. Use it to communicate with other applications, in either the same or a different device. Easily control games or applications using tablets or mobile phones. 

Mesh and Object Deformers for Unity 3D

This is a set of deformers, created for unity3D that can be used for animation to create some cool effects 

IMAGE DEFORMER: use a black and white image as a deformer, suitable for terrains and other creative ideas, you can use an image sequence and let it deform the mesh too 
-SINE DEFORMER: deform an object using a sine -wave, it can be further adjusted with a curve 

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